Website powered by

Japanese Shrine Home - 3D Diorama (Maya)

Sketchfab Lighting Version

Final Renders Marmoset

Final Renders Marmoset

Final Diffuse Map Texture Sheet

Final Diffuse Map Texture Sheet

Initial Blockouts

Initial Blockouts

Near Final Blockout

Near Final Blockout

Japanese Shrine Home - 3D Diorama (Maya)

Japanese Shrine Home is a game-ready, 3D environment. This assignment had a tri limit of 10k and required the use of only 1 diffuse map.
I started by gathering reference before creating 3 rough blockouts. From there, I created a final blockout after receiving critiques and spent lots of time making materials in substance painter after creating UV's. I used marmoset to create the final renders and set up basic lighting in maya for the model viewer.