Sketchfab Lighting Version
Japanese Shrine Home is a game-ready, 3D environment. This assignment had a tri limit of 10k and required the use of only 1 diffuse map.
I started by gathering reference before creating 3 rough blockouts. From there, I created a final blockout after receiving critiques and spent lots of time making materials in substance painter after creating UV's. I used marmoset to create the final renders and set up basic lighting in maya for the model viewer.